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Geometry Dash Just Keep Jumping

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What Makes Geometry Dash Just Keep Jumping Unique?

While Geometry Dash Just Keep Jumping has a low difficulty rating that might suggest it is entirely tutorial-based, it is proven to be far beyond that in a short period. Unlike "Stereo Madness", which is meant to introduce new players to some basic concepts, this level takes away the luxury of doing nothing while you continuously jump over obstacles that are well placed in the map. The actual twist? In this level today, youll find hidden coins to collect. There are 10 in total throughout the level, with each coin providing 25 points, so you can not only rely on just getting through, but also risk your entire playthrough to look for coins to increase your total score.

How to Beat Just Keep Jumping

The main mechanic here is basically continuous jumping. This means there is inherently no time in which you get to break, so it's essential that your timing and accuracy remain sharp as you juggle jumping over spikes, drifting into pits, and any other ominous obstacle. Of course, you shouldnt just jump into everything, too!

Youll also need to critically analyze the maps to find hidden paths or secret places that house the coins. Remember, collecting all 10 coins is its own feat altogether in the grand scheme of things, while also being rewarded with the triple pat on the back of a high score. Just remember, the game bounces you back to the start if you make a simple mistake. This again will instill a very acute sense of awareness and give you good reason to work on your jumping.

Why You Will Keep Coming Back

Geometry Dash Just Keep Jumping is a knack dash game that is absorbing for both first-time players and readers. The enjoyable rhythmic gameplay, rewarding coin hunt, and conspicuously simple put-on will add things to your ability to play, improving your reflexes, patience, and precision while making sure you have fun at that speedy pace that players claimed to think is so addictive. Do you want to jump into a level with a simple start and a hard finish?

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